#pragma once
#include"P3D.h"
#include"Triangle3D.h"
class Quadrangle3D
{
public: 
	Quadrangle3D(P3D a = P3D(), P3D b = P3D(), P3D c = P3D(), P3D d = P3D());
	~Quadrangle3D();
	Triangle3D* ToTwoTriangle();
	Vector3 GetFaceNormal();
	Vector3 GetPointNormal();


	P3D a;
	P3D b;
	P3D c;
	P3D d;
};

